Here, I'll list links for the posts related to game development!

Unity and Components orientation

Small tutorial series (ongoing) about developing games in Unity with Component Orientation in mind. 

Towards a modified simple, stupid funnel algorithm

The Simple Stupid Funnel Algorithm is well known! However, it does not account for agent radius. This is an attempt to make a version of it, with agent radius.

Why would we like dot product?

Fast overview about dot product, and how it can be useful for solving geometric problems.

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