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Development

Here, I'll list links for the posts related to game development!

Unity and Components orientation

Small tutorial series (ongoing) about developing games in Unity with Component Orientation in mind. 

Towards a modified simple, stupid funnel algorithm

The Simple Stupid Funnel Algorithm is well known! However, it does not account for agent radius. This is an attempt to make a version of it, with agent radius.

Why would we like dot product?

Fast overview about dot product, and how it can be useful for solving geometric problems.

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